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- Path: munnari.OZ.AU!metro!metro!news
- From: accolyte@wr.com.au (Accolyte)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 7 Feb 1996 13:31:21 GMT
- Organization: Information Services, The University of Sydney, NSW, Australia
- Distribution: inet
- Message-ID: <449.6611T1413T1953@wr.com.au>
- References: <4e8h9j$mp5@sinsen.sn.no><4e8pk2$ntm@serpens.rhein.de><3873.6603T379T952@wr.com.au><PETERM.96Jan31172831@tui.maths.irl.cri.nz><3274.6607T382T680@wr.com.au>
- <PETERM.96Feb5143139@tui.maths.irl.cri.nz> <8345.6609T1051T1186@wr.com.au> <4f515f$73m@serpens.rhein.de>
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-
-
- >>Wait a sec, lets not jump the gun here. Killing the OS isn't a deadly
- >>sin - it can add to the performance of a game. The problem is not having
- >>an option to leave the system running.
- >
- > The problem is killing the OS because it makes software even more
- > incompatible The additional performance is minimal and not worth the
- > disadvantages.
-
- But what's wrong with killing the OS if it's an option? How on Earth could
- that cause any problems?
-
-
-